Three tundra planets, each with farmland and 150 or less hazard rating. - Minerva - small frozen planet orbiting Vesta, suitable for industry. Long story short I play a bunch, but get very discouraged every time I sink 5/6 hours into a world and get shitty Cryosleeper spawns, as my current goal is to colonize a Cryosleeper sector. Another quick update. The best system to colonize is Durer's star, which is 10ly from the core, 6. Quote from: 404 on September 23, 2022, 08:18:44 AM. This is my first continental planet find in 3 modded playthroughs, but I've also never colonized this far from the core either :/. 0 Released. 4. And it's been quite some time since I've had one, but I believe you can't get organs from Cryosleepers in the base game. This probably comes from a mod you are using. And depending on the rolls upto 2 additional motherships can also spawn. With the size 6 cap the cryosleepers just don't seem as valuable in 0. The player arrives in the system with a cryosleeper where they will be attacked by AI fleets. Last save had to give up on, MN-4363377148608440304. Mainly it's a mission chain that grants you a unique [Redacted] ship, plus a couple of other [Redacted] related encounters at a cryosleeper and an asteroid in Askonia. 1. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. Look at the following line of code: system. This means if you can only find one cryosleeper system, the other one is. json) and changing the value of maxColonySize. And that Survey Ship leads to a Mothership, or at least so t. vast ruins, +1ore,+1organics. y) The above command should work to spawn one at your fleet's current location. save. api. But if you get the console command mod then overlord’s additional console commands mod, you can spawn in cryosleepers. ago. around it. Volatiles can spawn on several types of planets but you can only get a bonus to production with an item on Gas Giants. By default Starsector is using 1 to 1. It can be installed into the Heavy Industry and Orbital Works industries. there is also a godly system right below the core worlds so make sure to check it out. Can offset the poor light on the terran with an orbital fusion lamp, which is by far the item I find most often in my games (that and. The arid world here has organics and both ores. View MagicLib's javadoc here: . DerelictThemeGenerator. Pathers hold some Terran planets. Starsector > Mods > Modding > [0. Not much beyond that. King Alfonzo for providing scripts necesseary to make Exploratoria Scavengers spawn. 5. Plus, its temporary - after your colony reaches T6 you can move that core to somewhere else. This is one of the legendary survey motherships, the quiet automated workhorse of the Domain exploration and colonization effort. The cryogenic facility allows a colony to reach level 6 in a really short timeframe. Get app Get the Reddit app Log In Log in to Reddit. report. fuel, metal procutionand there even a trash planet for orbital works, aswell as a cryosleeper directly in system. The problem is they are rare RNG and subject to more RNG (even if it's skewed towards better systems) makes finding it a kick in the balls instead. 95a Updated bundled libraries: - kotlin-stdlib: v1. It is great to colonize perfect system with all kind of resources, but average time you need to find one makes it to not worth . Also the range at which you benefit from them. 51K subscribers in the starsector community. - Vesta - large terran planet orbiting Calvera, suitable for farming. Add a Comment. Open navigation Go to Reddit Home. 2nd screenshot is another interesting habitable system. Enjoy your cryosleeper on a good system (you still need to get rid of the Guardian) The fact that you only get 2 cryosleepers in the entire Sector and they generally always spawn in horrible systems has prevented me from using their full potential. Quest 1 id where you need a bar event. Go to starsector r/starsector. Very valuable if have Class V planet/s and basically an instant grab if so. 2D RPG/Trade/Fleet Combat Game. 0. • 4 mo. Advertisement Coins. png" core file and the "Color. The later can be easier to use if you have a bounty fleet that scales to a minimum size, so that it is only offered when the player has a fighting chance. Probably something similar to Rome, or any other large superpower with a democratic component. 05 . all accessible by talking to a certain character, location depends on what settings you select at the start, do note that the character appears only on independant planets in bar encounters. Compatibility improvements I intend to make once other mods update for 0. In one of the systems is a Cryosleeper. 139 upvotes · 17 comments. I've read multiple guides and suggestions before asking here about what to look for like Class 4-5, have a shunt or sleeper etc. One of the primary mods I'd like to make is a small one that caps population growth at the 8th level when a cryosleeper structure is present on the planet - I feel like this makes sense since canonically the reason for pop caps being set so low if how fast you could realistically expect a population of humans to grow - buy with cryogenics it. Bespin is now the gas producer of the universe once again!Exploration can be a particular strain on logistics due to long distances and potentially infrequent chances to resupply. 3 The Javadoc's index is now one single page Added org. fs. I'm on my first playthrough and I heard you get blueprints by looting research stations, which generally spawn far away from the core, mostly around neutron stars and black holes. The money got too ridiculous too quick to where there was 0 challenge. You are waken up, saved and escorted back to Citadel Arcadia. Roider fringe bases no longer spawn in unpopulated core systems - Removed Sheriff-class frigate from Roider Union's import hulls Bug Fixes - Fixed crash when Rockpiper Shipworks. It used to be called Starfarer. A small sector seems to get the same number of Legion 14's, same amount of planets, same cryosleeper and mothership count, etc. I'm pretty sure that hypershunt can't spawn near core worlds at all. ago. Vanilla (0. One will be labeled campaign. A biofactory embryo. I have 1 size 8 colony from hauling a cryosleeper into orbit and another on the way for my primary. Blew up their entire quadrant. Hazard pay, free port, low hazard rating, near the core, find a cryosleeper and make colonies near there. 31 - kotlinx-coroutines: v1. This is installed just like any regular mod. This ship has a little less armor. 1a] Seeker – Unidentified Contact 0. You can also add alias spawnstableloc to the start of that command to make a permanent alias. If you settle all the planets of a 5-planet system far from the core your accessibility penalty goes from like "-30% from isolation" to "+23% closeness to other colonies". If you want to use this mod with LunaLib, make sure it. 13 comments. four or five size 10 colonies (good system Cryosleeper ) each. I'll Inspect your organs • 4 yr. for those wondering, the seed is MN-4556817502700179808. It was hard not to miss the energy signature, and ominous red glow of something in the Cryosleeper's shadow, when we got close. Obviously hovewer many hundreds of years in the future the trend wouldn't magically reverse. If you are new, some pointers on colonial management: Get some skills. And the Starsector community for years of support! Changelog: Version 1. To address your points and concerns: Yep, the mod is still heavy WiP and it still going to expand and rework in many areas. New player here. And all the other mods that add new weapons, ships, industry buildings, charachters, end game loot. I have explored the ship, destroyed defenses and now it says any colony within 10 ly will be able to use it provided you build Cryorevival facility. Resource amount dont really matter in the long run, but look for more resource varieties on the same planet (ore, rare ore, violatiles and organics is the best combo. However, a cryosleeper can end up in the "outer reaches" if you are very unlucky, making it possible to miss. 2 Dorito citadels. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. I've now completed the full Galatia Academy questline, killed the hypershunt guardians, killed a cryosleeper guardian, killed a pristine [REDACTED] nexus, and then started a new playthrough. 51K subscribers in the starsector community. 1a] Seeker – Unidentified Contact 0. 18 votes, 13 comments. 21 -> v1. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Both are fairly rare, so it's usually enough to find hypershunts fairly quickly. Mega bonus if theres a Domain-Era Cryosleeper in the system. It's important to note that these two will override the below colors. Go to starsector r/starsector • Posted by finereddit_illsignup. xml" using Notepad++. 95 is released. Same with cryosleeper. Part one of this two-part blog post is here. • 27 days ago. Bonus points if all resources are on planets with less than 150 hazard. Starsector 0. All elements +1 apart from Transplutonic. Advertisement Coins. Posted by 4 days ago. , both subsidiaries of Tokyo-based Sony Group. I wouldn't mind a cryosleeper allowing colonies to grow to size 7, instead or in addition to the current bonus of faster colony growth. I've found a system which has a gate, 3 stable locations (1 already has a Nav Buoy) and seems to cover all the needed. 0 coins. hypershunt. Ose System. Remove the "makesPirateBases":true, tag in beyond_red's faction file, so. The other XIV ships (Enforcer, Falcon, Eagle, Dominator, and Onslaught) are used by Hegemony, and player can steal blueprints for them. and a crashed cryosleeper in an asteroid field between the gate and the planets, or, say, a hypershunt in a system with a couple of toxic worlds, or even something as simple as a frozen world very far. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Alternative: 4th yellow skill on admiral, bunch of d-mods on a radiant (possible 2 radiants composition with okish cr). 2 -> v1. The only thing Starsector would benefit from releasing on steam would be even bigger modsThe Unofficial Community Discord - the most active Starsector community. Only two cryosleepers can be found per sector. For exploration + trading fleets, I usually spam Mules and Shepherds because they offer a great balance of logistics and combat. I usually would not consider it, but there are four planets in this system which I kinda want. Meme. Additionally, changing systems won't change the temperature of the planet. All resources, a stable location or two, one of the planets was a low hazard jungle world. 7. DERELICT_CRYOSLEEPER, Factions. Fighting domain-era ships. I'm pretty sure it's not explicitly guaranteed to spawn on a world that benefits from the temperature change either, so I really don't agree. Extensive Ruins. Cryosleeper is a different thing, of which indeed are only two in a given sector, but instead of creating a lot of harvested organs, it increases the population growth a lot. Do note, however, that it will not fully activate it (e. My seed is: MN-2423202815683225552. This considerably bolsters your system defense VS expeditions. It seemed like a neat idea?Note that colonies past size 6 will grow extremely slowly without a cryosleeper with new colony mechanics. It used to be called Starfarer. Omega AIs are guarding the hypershunts and the shunts are turned off. Go to starsector r/starsector. Colonies were added in version 0. This planet doesn't send out more than small patrols because it only has a patrol HQ. But I like to think that you may have been stuck somewhere in p-space, or something like that, and the Galatia Incident spat you out of whatever subspace you were inWe are They-Who-Transverse-Between-Universes, beings that can choose to modify/"mod" (or vanilla) the sector, rewind time to earlier points if we don't like the outcome of a battle, switch between timelines, and use "story points. !!!Go to starsector r/starsector. ago. both cryosleepers. There is an AI called Barrow which you can recover, call Courser and he will restore Barrow for you. MN-5058755475125687120 . Vanilla is 2. [AS-443907836215070345] Did I hit the jackpot? Vanilla, 0 mods, 0. 458. It would make it more enticing, instead of ultimately unnecessary. All capital ship BPs except the conq and legion. It used to be called Starfarer. ago. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Systems with cryosleepers present will have green names. Nexerelin, this mod adds two unique quests. upvotes. My favorite starter ship is the pirate cerberus and hounds. The issue of NPCs being unable to build later facilities is partly a Nex one, and partly an intentional decision. Logged KDR_11k. I found a reddit post where someone wrote that the ping of the dying mothership means that further fights/fleets become tougher. Finally found one, the ship guarding it isn't really that hard to be honest. I got a cryosleeper IN my colonized system in my vanilla playthrough. Good place for the first colony is a planet with low hazard rating that allows to star farming/mining to kickstar your economy. Low overall hazard ratings. 5 Initial public release. csv and remove the "UNBOARDABLE" tag from line 111 OR just cheat it in with console commands). With this mod, any Gate can provide endless exploration. They present endgame combat challenges for the player with their unique, almost alien ships. You can use the command console mod to modify a planet to have those specific conditions. 2D RPG/Trade/Fleet Combat Game. Game needs some epic projects to complete. As far as Nex, meh, does make colony play bit more fun (and a lot. This specimen appears to be inactive; pitted by small impacts, its hull displays iridescence from fear radiation scarring. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. My brother in Ludd, the Cryosleeper is VASTLY superior to the Hypershunt. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. How do you modify the range? 1. Loka: Barren world with sparse rare ore, abundant ore, no atmosphere, and extreme heat (200% hazard). I just like starting with smuggling and trading so these ships are perfect. Here's some mods I use. Pirates are usually the first to attack my colonies, but now they're busy giving others grief. Normally for a starter planet I'd want it to be closer to the core worlds. 4. AI Colonies. Tri-Tachyon just trolled me. Tachs wanted some initiative. That maximum -30% accessibility penalty is still 30%. IOUtils: - Contains methods to help with reading/writing files using the API - byte[] readAllBytes(String filePath), an API. You. With our comprehensive installation and usage guide, you'll be able to install and use [0. 95a (Released) Patch Notes Fractal Softworks Forum. 4. Cryorevival Facility Range config . Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. We'll have. It can make use of almost every special colony item. Those are the most likely to have habitable planets, including Terran ones. The Sleeper is the portion of the mod dedicated to the Vanilla Cryosleeper. 11 votes, 11 comments. However, they were also buffed in that you don't actually have to colonize planets in the same system to benefit from them. Put farming, mining, light industry, and commerce. It's about optimization more than anything. For a total possible maximum of 3 motherships in any given sector. View community ranking In the Top 5% of largest communities on Reddit [modded] 10ly for cryosleeper, but sort of neat Diable Terminus, should I try and build colony near?. The player performs multiple tasks towards reactivation of the gates. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. huge system update + seed. In this part, let’s dive into a few details about specific skills, and some other points note. Go to starsector r/starsector. It's also only 11 ly from the core. Imagine moving cryosleeper to system of your choice to help with colony growth. Both terran planets have organics, (standard) ore, and farmland, as well as ruins. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. This (along with many other settings) can be changed by running the Settings command. More posts from the starsector community. System: - Calvera - yellow star at the center of the system and its namesake. It's an instant "colonize this system regardless of what the resources are, DOO EET DOO EET NAAAAOOOO" if you can defeat the cryosleeper guardian and hold the system until the defenses are up. SEED: MN-4787083176397971421. For logistics reasoning: I'm running Nexerelin, TASC, and Ashes of the Domain, and got an extraordinarily lucky star cluster spawn right next to the Core Worlds that's filled with habitable worlds that I have been steadily taking over and terraforming. In my playtime I have found 6 Cryosleepers across at least 500+ hours of play. Every planet in system you build a patrol HQ on will spawn it's own patrol, and every one will aid the others. Contains spoilers for the main story plot. Earliest save compatible version: 0. 282 upvotes · 45 comments. To get this ship, download Console Commands, and put "addship tesseract"for one, feel rather frustrated about such an arbitrary balance decision in a wake of free SO and Ziggurat. The only thing Starsector would benefit from releasing on steam would be even bigger modsThe first system is a binary one with a big yellow and a small orange star (and a cryosleeper). You can't choose a specific system, just a general direction, and having shades, mirrors, or astropolis stations will prevent it from working at all. Not as good as say, Duzahk (core worlds get a +45%. I've already found it but now I decided to make use of it, there is a small catch i don't know where it was, I've been clicking around the sector for half an hour now, is there a way to search for it easier ? If you interacted with it it should make a cryoslerper tab, failing that check salvageable or exploration. Planets are: 100% tundra with +1 organics (although -1 farming and mining) 150%. I had a cryosleeper spawn once in a Black Hole system with only Gas Giants and Barren Planets. Historically they stopped being useful when technological progress replaced the need for mass unskilled labour. 20 ox tugs to move this big ship etc. 0 coins. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. While the commands themselves aren't case sensitive, arguments are. I have about half a milion credits in bank, around 1K machinery stored in abandoned station and crew isnt problem either with 2K capacity in my. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. . In a grimy skydock bar orbiting a volcanic world, an aged veteran spacer with the wear of centuries can be seen regaling a huddled group of youths, refugees that had managed to slip into the system after years of dodging Destroyer patrols, freshly transferred in to work on assignment with the magma harvesters. TL;DR: The new upgrades seem to push players unavoidably into even MORE Alpha-Core-Admin spam than the last version. It used to be called Starfarer. 5ly from a hypershunt and 5ly from a cryosleeper, as cryosleepers in this version give their benefits (albeit at reduced effectiveness) to systems within 10 light years. I'm personally a huge fan of systems that require less babysitting or is easy to babysit. I get they are super rare and should remain as such, I fully understand this. Eccentric Terran, gas w volatiles and a hot no atmosphere barren. Also it's 8. If you want something else, "south" of this system there are two orange stars near eachother with quite a bit of good planets in them (no cryosleeper though). xml - open this folder with notepad. x, $playerLoc. This is probably the most important one, though it is system specific. 2D RPG/Trade/Fleet Combat Game. "minNonCoreGatesInSector" - At least this many gates will spawn outside of the core worlds. 53rc1 (2023/02/27) Mod, the choice for serious players seeking advanced features and customization options. 171 Online. 11 comments. The mod checks for the presence of either ‘nexerelin’ or ‘skipStory’ in the mod manager before doing anything, so if those mods have a different id in your localization, that would cause the mod to do nothing. In the system Gamma Berene Cryosleeper is located and it provides 5 planets with ability to build Cryorevival facility which is quite OP. Like people have already mentioned you can increase max colony size by changing a 6 to 10 or whatever you prefer in the files. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. CitizenID2475462 • 2 yr. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. It's really not a factor long term. So if they have a mod, for example that adds weapons, won't affect the galaxy and their ID can be shared :D. The structure provides a significant growth rate to the colony. Join a faction to gain useful support and represent them in war and peace, or start your own. - Extras: - cryosleeper, coronal hypershunt, two. If all you care about is getting gas and production amount blue. Multi-star systems have their odds divided by the number of stars and thus don't have better odds than single star systems. Thanks in advance. r/starsector. r/starsector A chip A close button Get appThat should spawn a water world at your fleet's current position. -Follow the hyperspace contacts northeast of the core. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. First a Domain Era Probe leads to a Survey Ship. But I would also argue that vanilla starsector should allow you to go over the size of 6 if you have access to a cryosleeper. Welp a doom cruiser was enough to win but now i gotta figure out. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. Also has a max value below. They have good cargo space, tiny sensor profiles and cargo holds that are harder for patrols to scan. Also chat with Sierra and acts like her grumpy but grandiose uncle. Min level is a campaign advancement threshold, but min fleet size is variable. This mod spawns a third cryosleeper named "Hypnos" on a random system. New colonies without a Cryosleeper can only get so much growth from natural population growth and. Have fun, install whatever you want. 460. 5, add like 20/30 cryosleepers. 805. Go to starsector r/starsector • by ayylec. "gas_giant", but for spawning planets you'd want. 05. 4. ) Save your game. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. In the range of a Hypershunt and a Cryosleeper, there are three class V planets. Greatly increases population growth. After that, pop through the return gate, head to one of your colonies, and you will have a new option when interacting with the colony to permanently put this cryosleeper into orbit around it. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". There was a mod that made a bunch of perfect terrain planets spawn in the D system That was pretty nice but i can't find it anymore sadly. Note about system C: the system is entirely self-sufficient. well that's how YOU play mr. Moasseman • 1 yr. Began my big search for another one but started to wonder if there only were one. ago. [deleted] • 3 yr. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Because only 2 Cryosleepers generate per Sector seed, only 2 Guardians can ever exist in the sector, and for a very good reason. Colonies are player-owned settlements on planets within the sector. addSalvageEntity($loc, Entities. If there is another special feature about the system, like a nearby gate/cryosleeper/coronal hypershunt, then maybe I'd consider it. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. Edit - There's a Cryosleeper in the Gadfium system, it sits at the furthest jump point in the Gamma Gadfium system this too is within range of the quadfecta system. Is also fast enough to GTFO in a disengagement battle that I don't need to worry about losing ships. Open the save in notepad++, search for the planet name. At least the odds for spawning on a world with farming should be reasonable. Got a (unique?) mission from a scientist in a bar involving looting a weapon cache (or another cache type, not 100% sure) and bring back the alpha core it contains in a dedicated secure container. Fortunately I intend to change that when 0. 04. In theory they could use that to prevent fucking with comms, but usually stable locations are days away from your colonies. It was the same color as the mothership when you stumble upon it, rusted brown. Some variants produced by automated motherships. They need speed for that. This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. A console script for Starsector. It used to be called Starfarer. For example, having 10 stability means you get a 50% bonus to. moloch yellow star system in the east of the map. Cryosleeper system has terran 75% arid 100% and desert 125%. Contains an Inactive Gate and Domain Comm Relay. Low wing size and high redeployment time only make this worse. 0 coins. You don't need a rare drop to use a Cryosleeper, after all. Open the planets tab. No one knows why the gates went down. Otherwise growth will be much slower. Skydock in orbit of Dóiteán. Starsector > General Discussion > 0. Barrow is a "Dustkeeper" character, who is steadily and vehemently guarding the cryosleeper, piloting a shieldless "Guardian" droneship and lots of derelicts.